Devlog #07 Start Menu and Damage Pop ups!


Dev Thoughts:

A smaller update. I've got a few more progression logs I want to post up, but I just haven't found the time to write em up. Life has been busy, but I'm sticking to the rule of at least one thing a day, no matter how small it is. I think it's very tempting, for when things are busy, to just say you'll wait until things settle down or wait until it gets easier. Bad news though, there's a strong likelihood that 'better time' is never going to come. I realize that waiting for things to happen... well, if they happen, they'll happen down the road, but in the meanwhile, there's nothing stopping you from doing something now. Learning something, creating something or just continuing something in whatever small way you can. So why wait? 

Start Menu - The very Basics

It seems daunting at first, when you get into a scene and code everything there and then you wonder how am I going to create a start menu and other menus and other levels and so on. Its definitely possible to create a whole game, start menu included, in one whole scene in Unity. I think my first game was in one whole scene, and I don't think there's anything inherently wrong with that. However, having a fresh scene... it helps with the brain fog. Just to start from scratch, make something simple. 

Of course, its not much now. And it's not very hard. Just a simple scene transition you can look up online. It helps though, sort of. Seeing a start menu, even if it's basic. Its like a small realization that you are making a game, no matter how slow your progress is. I don't mean to ramble and anecdotes are usually reserved for dev thoughts, but recently, a kid asked me how I knew so much about games and I said I make games. 

And the sparkle in that kids eye, asking to see what I had made and gushing over the simple basic games I'd created on my itch. Well, it meant something. And I'm not a kid kinda person, but it felt good seeing someone... look up to you? Admire you? I'm not sure, but it was nice. It makes me want to keep going. 


Damage Pop ups

Anyways, aside from a start menu, I also did damage pop ups over here. It's a simple event call. Whenever an enemy is damaged, spawn this floating number that disappears after a while, based off the damage dealt to the enemy. I'm not sure if I'll keep this in the final aesthetic of the game, especially since the direction has changed, but little things. I did it anyway if I ever need it and I'm happy I did it regardless. 

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