Devlog #0- Zodiac: The Beginning! (Scrapped Start)
Hello World!
Edit: So this was at a time where the game was initially set to be a match 3 game, before I realized the heart just wasn't in it. I'm still going to keep this as an archive first post. Just to see how different the game idea has become, and it's interesting to explore how things have changed. If anyone wants to go to the actual first post, click ahead to the next devlog entry.
Fresh out of school, excited to enter the games industry and hopelessly confused on how to do. Think that describes everything up to this point. So, I decided to make a mobile game, because I partially wanted to and because it's another project to beef up my portfolio. Not to mention mobile gaming has become increasingly popular. Even though people want to denounce it as some quick cash grab platform for games, or that there's not a lot of love put into mobile games, I still think it's a fun place to put up something casual and something you put some effort into.
I'm rambling because I'm not quite sure what to say to begin honestly. Everything needs a backstory about how you came up with an idea and so on, but I'm not sure if people will find that interesting to hear. I'm not sure if I'm ready to dive into everything to explain more about this game I've come up with.
If anything, I'm just writing this to start. Hold myself accountable to starting and see where it all goes.
So if you want to know about the game, it's a match3 combat with a unique setting about the chinese zodiac and so far; creating it has been kicking my ass and learning how much I still don't know about game creation and coding. But it's been great, refreshing everything and creating things again. I've taken a long break after school, just to breathe, find some part time work and get back on my feet after closing out a chapter of my life.
A preview of the very dirty prototype with very very free to use assets
It's a thrill, looking up stuff I don't know. Making mistakes, taking way too much time to fix those mistakes and realizing you just missed out a () somewhere in the lines of code. Its a good reminder of why I got into this industry and why I want to keep going forth into it. Heh, it'd be nice if I were a Toby Fox, and could just crank out a brilliant genre shattering game. I like to dream that I will one day, but baby steps.
Honestly though, this is enough of a peek into my jumbled thoughts. I hope the next post will be a slight bit more coherent,
Tene signing out.
Labyrinth: WIP- A Devlog Journey
Hades meets Death must Die
Status | Prototype |
Authors | Tene_Games, bobateacups |
Genre | Survival |
Tags | Casual, combat, elements, Narrative, Roguelike, Singleplayer |
More posts
- Devlog #07 Start Menu and Damage Pop ups!Aug 18, 2024
- Devlog #06 Fleshing out PowersJul 24, 2024
- Devlog #05 Pickups and ExperienceJul 11, 2024
- Devlog #4 Player Skills and Enemy EffectsJun 26, 2024
- Devlog #3 The First Enemies and Coming to TermsJun 23, 2024
- Devlog #2 - Aiming and InspirationsJun 11, 2024
- Devlog #1 - Basic MovementJun 10, 2024
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